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    Professor, Designer, Husband, Father, Gamer, Bagpiper

    My professional life has revolved around academia, research and , in the and a Principal Research Scientist working on in at . I'm actively involved in the .

    My (in Canada) and (in New York City), I move to in Atlanta.

    As a student, I worked as an intern at research labs, including the Waterloo Systems Research Lab, the ,  Xerox PARC and NYNEX Science and Technology’s Research Center.  I was a  graduate student at both the University of Waterloo (in the ) and Columbia University (the ).

    I have been a faculty member  at Georgia Tech since the beginning of 1999, where I created and run the GVU Center’s .  My research is in the area of Augmented Reality,  an approach to creating interactive computer media where content is  directly integrated into a participants experience of the world around  them.  My research  has spanned a broad spectrum  of application domains  over the years, from military and industrial applications, to art,  entertainment, education and games.  I am an active member of the , collaborating with colleagues throughout Georgia Tech.  Since many of my collaborations are with faculty in the , I am also an adjunct professor there.

    The lab’s biggest project right now is the and the open source framework for web-based augmented reality.  In the past, I’ve co-directed the and the , as well as numerous smaller projects.

    I work with a broad range of technology as appropriate for the  experience, including handheld, headworn, projection and auditory  displays.  Beyond entertainment applications, I have worked on  industrial applications of augmented reality with researchers in the  GTRI .

    In my research, I look at both task-focused and experiential systems,  and blend elements of augmented and mixed-reality, ubiquitous  computing, tangible media and wearable computing. My research addresses  various computing issues (including human-computer interaction, computer  graphics, computer systems, and software engineering) and design issues  (including new media design theory, and tools and theories of design  for new media) encountered during the design and implementation of  augmented environments.

    I am involved with numerous conferences and workshops, and have been a  Program Committee Chair for ISWC 2000 (International Symposium on  Wearable Computing), ISMAR 2003 (International Symposium on Mixed and  Augmented Reality), and UIST 2003 (The ACM Symposium on User-Interface  Software and Technology).  I am general chair for ISMAR 2012.

    I have served on the editorial boards of and the journal . ¬†I have served as the guest editor (with Mark Livingston at NRL) of a ‚ÄúMixed Reality‚ÄĚ special issue of .

    In 2009, I co-founded  , a design and consulting firm specializing in Augmented Reality entertainment.  After Aura shut down in 2014, I founded The MacMynatt Group in 2015 to continue consulting on design, augmented reality and related technologies.  I have consulted for numerous companies, big and small, on design, gaming, business and  legal issues related to AR.  I am especially interested in helping push  AR from a niche technology to the mainstream, and work with clients to  ensure their applications and experiences make effective and compelling  use of the technology.